Sound, commentary, motion

Free to level 6 · then $10 of Dust
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The rules, all of them.

Everything the film shows, as plain text you can print. Numbers come straight from the game’s code at commit 1fcc4ad.

The game in one paragraph

Moonfall Farms is a cozy 3D farming game in your browser, on desktop and phone. You grow crops on real timers, bake in the Hodl Oven, ship orders on Captain Liquidity's Trade Barge and join a Chorus: a team built around a memecoin community. Choruses feed Glow Pillars that speed up their members' crops, and they race in daily war rounds for the Moon Face. The lore: the whole timeline yelled 'to the moon' so loud the Moon broke, and you farm the pieces.

2 minutes
Shardwheat, the fastest crop on its timer
8 hours
Diamond Cotton, the slowest, worth leaving overnight
1 to 15
Levels at launch
3 to 8 min
A visit. Timers keep running while you are away.

The deal

The whole buy-in. Three lines.

  1. Free until level 6. About your first 30 minutes. No wallet, no email.

  2. Then keep $10 of $MOONDUST in your wallet. It stays yours: the game reads it and never moves, locks or spends it. Sell it any time.

  3. Every fee goes to the Kiln. Half becomes SOL, pushed every Sunday to eligible players, weighted by play, never by holdings. The project never takes more than 30%.

What leaves your wallet
WhenWhat leaves your wallet
Playing the free trialNothing.
Signing in with your wallet, at level 6Nothing. Sign-In With Solana moves no funds.
Getting your passAbout $11 of SOL, swapped once for $MOONDUST in a swap you sign inside the game. The extra $1 covers price moves. The Dust stays in your wallet.
Burn to Boost (optional)Only what you choose, $1 to $100 a day. 90% is burned and 10% goes to the Kiln. Dustborn burns are 100% burned.
The Back Room (optional)The price shown. 15% is burned and 85% goes to the Kiln.

Each transaction also pays Solana's network fee.

  • Tiers. Pinch $10 · Pouch $100 · Sack $1,000. A badge and a name glow. Never more rewards, never more speed.
  • The nap. If your Dust is worth less than $10 for 24 hours, the farm naps. Timers keep running, nothing is lost, and a top-up of just the difference wakes it.
  • Outages. If the price feed or the chain can't be read, nobody gets locked out: the gate fails open.
  • The measure. The $10 is measured in dollars at the game's price feed, a 10‑minute median.

Holding is a pass, not an investment.

$MOONDUST is a memecoin, and its price can fall to zero. The pass is priced in dollars, so a drop can push you under $10. Hold what you'd spend on a game.

Choruses and Glow

Memecoin communities play as five Choruses. Harvests, orders and burns feed your Chorus's Glow Pillar, and the Glow sets how fast every member's crops grow.

Glow halves every 12 hours, so a Chorus has to keep singing.

Density

D = G ÷ max(100, N7)

Where G is the Chorus's Glow now; N7 counts its members active in the last 7 days.

From multiplier in packages/shared/src/hype/density.ts

Growth speed

M = 1 + 0.25 · D ÷ (D + 40)
From multiplier in packages/shared/src/hype/density.ts

A timer is divided by M when it starts. The bonus approaches its ceiling and never reaches it: +25%

Growth speed
Density DGrowth speed
10+5.0%
40+12.5%
60+15.0%
100+17.9%
150+19.7%
Festivals and Supernovas
EventFires at DLastsCooldownRe-arms below
Festival602 hours12 hours80%
Supernova1501 hour24 hours80%

War rounds

Each UTC day is one round. The objective rotates, and Wen announces it a day ahead. Only verified members count: a signed-in wallet, level 6 or higher, an account at least 48 hours old, and Dust in the pocket.

War rounds
RoundScore
Loudest ChorusΣ √(min(G, 300) + min(B, 3,584))
Most Receiptsorders ÷ A, with A ≥ 30
Full HouseA ÷ W
Kiln NightΣ √min(B, 3,584)

Where G is a verified member's gameplay Glow today and B their burn Glow; A counts the Chorus's verified members who played today and W those who played this week.

10 · 7 · 5 · 3 · 2
Points for places 1 to 5
30 · 21 · 15 · 9 · 6
First Light, the last 2 days of the season: Loudest Chorus at triple points

Why square roots: on Kiln Night one $100 whale scores about 60 and twenty $5 burners score about 422.

The Chorus with the most points is carved into the Moon and hangs in every sky next season. Ties go to the Chorus with more Glow. The Comet, the underdog trophy, goes to the best average Full House.

From scoreRound in packages/shared/src/hype/rounds.ts

Sister Burnadette

Glow halves every 12 hours. So does anger, if you let it.

Burn to Boost

Burn to Boost is optional. You burn a Chorus coin from your own wallet, in one transaction you sign: 90% is burned on-chain and 10% goes to the Kiln as a tithe. Dustborn burns skip the tithe, so 100% is burned. Only verified accounts can burn.

$1 minimum, $100 per wallet per UTC day. Each extra dollar on the same day counts a little less.

Credit

E = F(c + v) − F(c)
F(x) = 20 · ln(1 + x ÷ 20)
Glow = round(100 · E)
Echoes = min(300 a day, round(20 · E))

Where v is this burn and c what the wallet already burned today, both in USD.

From burnCredit in packages/shared/src/hype/burn.ts
What a day of burns credits
Burned todayCredit EGlowEchoes
$10.989820
$54.4644689
$108.11811162
$2516.221,622300
$5025.062,506300
$10035.843,584300

The server credits nothing until it has read the transaction from the chain and checked every instruction. The game never holds your coins and never signs for you.

Sister Burnadette

Diminishing returns are a kindness. The Moon already heard that scream.

The Kiln Split

Three things feed the Kiln: the 10% tithe from partner-coin burns, premium purchases in the Back Room, and the creator fees from $MOONDUST trading on the launchpad. Once a day the Kiln turns them into SOL and splits them.

50%
Sunshower, pushed to players every Sunday
15%
buys $MOONDUST back and burns it
10%
Community Chest: contests, bounties, councils
25%
the project

The project never takes more than 30%. Any change is posted on the Ledger 30 days ahead.

A premium purchase burns 15% inside the buyer's own transaction. The other 85% splits 50/85, 10/85, 25/85, so it lands on the same split.

The project gets 25% of fees, never more than 30%, and 3% of supply vesting over a year.

From splitKilnFees in packages/chain/src/treasury.ts

The Sunshower

Half of every fee becomes SOL for the Sunshower. Every Sunday at 16:00 UTC it's pushed straight to eligible wallets. There's no claim button, so there's nothing to phish. The recipient list and its hash are published by 04:00 UTC, and every payout signature lands on the Ledger.

80%
of each week's share rains that Sunday
20%
saves up for the season-finale Sunshower

Rewards come only from fees the game collects. Nothing is minted. Some Sundays will be small.

Who's eligible this week

  • Level 8 or higher, with a linked wallet
  • At least $10 of $MOONDUST at the weekly snapshot, and at 5 of 7 unannounced daily snapshots
  • Active on at least 4 of 7 days of the week
  • Passes the sybil check

How each pool splits

20%
in equal shares to everyone eligible
20%
by play tier (Echoes percentile)
50%
by the square root of gameplay Echoes
7%
to members of the week's leading Chorus
3%
to members of the week's Comet
by play tier (Echoes percentile)
TierEchoes percentileWeight
Moontop 1%20
Goldnext 9%6
Silvernext 30%2
Bronzethe rest1

No wallet gets more than 1% of a pool. Anything over the cap goes back to the equal shares.

Holding more never earns more: the code that splits the pool takes no holdings as an input.

The first Sunshower falls Sun Oct 4, for the launch week. The season-finale Sunshower, beside the last weekly one, falls Sun Nov 22.

The Sunshower is pushed. If anyone asks you to claim it, that's Rugsworth.

From allocateSunshower in packages/shared/src/rewards/sunshower.ts · evaluateWeeklyEligibility in packages/shared/src/rewards/eligibility.ts

Fair launch

$MOONDUST launches on Moonfall Day, Sun Sep 27, in the hour before the game opens at 16:00 UTC. The day is public. The minute is not, to keep snipers out.

No presale, no whitelist, no free allocations. Supply: 1,000,000,000. The launchpad revokes mint and freeze authority.

The 5% dev buy happens in the creation transaction, is disclosed at once and is locked in Streamflow within 10 minutes:

  • 3% for the team: a 3‑month cliff, then monthly vesting through month 12.
  • 2% Sunshower Seed: 0.25% of supply unlocks each Sunday from day 1 to day 50 and is sold for SOL into the Season 1 Sunshowers.

After vesting, the team sells at most 0.25% of supply a month, announced 48 hours ahead. KOLs are paid only in SOL from the project's share, and every payment is disclosed.

On Moonfall Day the contract address appears on /links, in the game, on X, in Discord and on the Ledger within the same few minutes. Any address you see before then is Rugsworth's.

Safety

  • The game never asks for token approvals, delegates, sign-all requests or claims.
  • It asks you to sign in, which moves no funds, to swap for Dust, and to sign burns or purchases you chose, each with a plain-English preview.
  • This site never asks for your wallet. The game asks once, at level 6.
  • Anyone offering free Dust or a claim link is Rugsworth. The only official links are on /links.

The risk line

$MOONDUST is a memecoin. Its price moves and can go to zero. Hold what you'd spend on a game. Nothing here is financial advice.

The calendar

  1. This site and the waitlist open.
  2. Moonfall Day: $MOONDUST launches and the game opens. The bug bounty opens.
  3. The level cap rises from 15 to 20.
  4. The Slot Four vote, in the game: one wallet, one vote.
  5. The first Sunshower, for the launch week.
  6. Rugsworth's Raid.
  7. Weigh-In days, judged by Tally the GOAT.
  8. First Light: the season's last war rounds, at triple points.
  9. The last weekly Sunshower and the season-finale Sunshower. Season 1 ends.

Times are UTC.

Questions

  1. What is Moonfall Farms?

    A cozy 3D farming game in your browser, on desktop and phone. You grow crops on real timers, bake, ship orders and join a Chorus: a team built around a memecoin community. The lore: the whole timeline yelled "to the moon" so loud the Moon broke, and you farm the pieces.

  2. Is it free?

    Free until level 6, about your first 30 minutes, with no wallet and no email. To keep progressing after that, you link a wallet holding at least $10 of $MOONDUST. You keep it: it's held, not spent.

  3. Do I spend the $10?

    No. The game reads your balance and never moves, locks or spends it. You can sell it any time. Getting it takes one swap of about $11 of SOL, where the extra $1 covers price moves, plus Solana’s network fee.

  4. What if $MOONDUST drops and I'm under $10?

    You get 24 hours. After that the farm naps: timers keep running and nothing is lost. A top-up of just the difference wakes it. If the price feed goes down, nobody is locked out.

  5. What is the Sunshower?

    Half of every fee the game collects becomes SOL. Every Sunday at 16:00 UTC it's pushed straight to eligible players' wallets, with no claim step. Rewards come only from real fees, so some Sundays will be small.

  6. Who's eligible for the Sunshower?

    Level 8 or higher with a linked wallet; $10 of Dust held at the weekly snapshot and at 5 of 7 unannounced daily snapshots; active on 4 of the week’s 7 days; and passing the sybil check.

  7. Does holding more $MOONDUST get me more?

    No. Pinch ($10), Pouch ($100) and Sack ($1,000) are badges and a name glow. The Sunshower is weighted by gameplay Echoes only, and the code that splits it doesn't take holdings as an input.

  8. What does the project take?

    25% of fees, never more than 30%, with any change posted 30 days ahead. The team also holds 3% of supply, vesting over 12 months. Every project wallet is public on the Kiln Ledger.

  9. Is there a presale or whitelist?

    No presale, no whitelist, no free allocations. $MOONDUST launches on Moonfall Day, Sun Sep 27, in the hour before the game opens. The contract address appears here, in the game, on X, in Discord and on the Ledger within the same few minutes. Any address before then is fake.

  10. What is Burn to Boost? Do I have to?

    It's optional. You burn a Chorus coin from your own wallet to boost your Chorus: 90% is burned on-chain and 10% goes to the Kiln. $1 minimum, $100 a day per wallet. Dustborn burns are 100% burned.

  11. Will the game ever ask me to approve, claim or sign for free stuff?

    Never. It asks you to sign in, which moves no funds, to swap for Dust, and to sign burns or purchases you chose, each with a plain-English preview. Anyone offering free Dust or a claim link is Rugsworth.

  12. Which wallets work?

    On desktop, Phantom, Solflare and Backpack. On Android, any wallet with Mobile Wallet Adapter. On iPhone, open the game in Phantom's or Solflare's in-app browser.

  13. Will it run on my phone?

    It's built for phones: three quality tiers, a 30 fps floor on low-end devices, and 3 to 8 minute sessions.

  14. Who launched the Moon?

    Nobody knows yet. The Crater Watcher says to count the seams.

The whole buy-in. Three lines.

  1. Free until level 6. About your first 30 minutes. No wallet, no email.

  2. Then keep $10 of $MOONDUST in your wallet. It stays yours: the game reads it and never moves, locks or spends it. Sell it any time.

  3. Every fee goes to the Kiln. Half becomes SOL, pushed every Sunday to eligible players, weighted by play, never by holdings. The project never takes more than 30%.

Holding is a pass, not an investment.

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